AI Insights · Timothy · July 2024
Top 5 Cannabis Games on iOS in Sweden - Q2 2024
Discover the performance of the top 5 cannabis-themed games on iOS in Sweden during Q2 2024, including trends in downloads, revenue, and active users.
In the second quarter of 2024, the top 5 cannabis-themed games on iOS in Sweden demonstrated varied performance in terms of downloads, revenue, and weekly active users. Here’s a closer look at each app's performance based on data from Sensor Tower.
Cheech and Chong Bud Farm by LDRLY saw fluctuating revenue throughout the quarter, peaking at around $343 in the last week of June. Downloads started at 84 in the first week of April but saw a decline, with a low of 10 in the last week of April before slightly recovering to end the quarter at 26. Weekly active users experienced a similar trend, starting at 59 and ending at 41.
Bud Farm: Idle Tycoon Game, also by LDRLY, maintained a relatively steady revenue stream, with highs of $239 in early April and $232 in the last week of June. Downloads showed some variability, peaking at 47 in mid-April and then fluctuating, ending the quarter at 26. Weekly active users saw a consistent increase from 57 at the beginning of April to 78 by the end of June.
Weed Inc: Idle Tycoon from Metamoki Inc. exhibited stable revenue figures, starting at $145 in early April and ending at $106 in the last week of June. Downloads were more volatile, with a high of 60 in mid-June and a low of 13 in mid-May. The app’s weekly active users increased steadily, starting at 122 and reaching a peak of 173 in mid-June before slightly dropping to 158 by the quarter's end.
Hempire - Weed Growing Game by LBC Studios Inc. showed significant revenue fluctuations, with a notable peak of $193 in late May. Downloads were generally low, peaking at 62 in early April and hitting a low of 2 in late May. Weekly active users started strong at 84 but saw a decline, finishing the quarter at 45.
Wiz Khalifa's Weed Farm from Metamoki Inc. experienced a notable increase in revenue towards the end of the quarter, peaking at $114 in early June. Downloads were relatively stable, with a peak of 21 in early May and a low of 4 in late April. Weekly active users remained consistent, ranging between 47 and 66 throughout the quarter.
For more detailed insights and analytics on these apps, visit Sensor Tower.